


Moreover, you can directly influence acceleration, braking, steering, or turn ABS and traction on and off with command objects, which are to be envisaged as a kind of switch that is sunken into the ground.įor the ground, polygon grids, landscape and relief objects are supported. Spline objects on which you can position speed markers allow you to determine the driving path. The figure on the right shows an excerpt of the many settings possibilities. If you want to, you can edit the vehicle parameters to match the original model or to suit your own personal preferences. With a further click, all positions and dimensions are automatically adjusted. Assign your model's chassis object and wheels. The DRIVE! plug-in will set up a complete basis car with one mouse click. If you have ever used CINEMA 4D Dynamics then you are probably already aware of the principle: The objects and a framework of conditions are created by you and then the simulation creates the physically correct course of movement. It's not animated, it's simulated: the basic principle With DRIVE! you'll be amazed how playfully easy it is to make an appealing animation of a car. It is no big problem with a leisurely driving vehicle but as soon as dynamics become a factor – for example, with an oversteering racing car or an off-road vehicle on rough terrain – then it becomes much more arduous or almost impossible to achieve convincing results with classic key frame animation. Perhaps you have already attempted to make an animation of a car.
